Tuesday Nov 20
10:20 –
11:10
A2+3

Human-Computer Partnerships

Slides:


This video is also available in the GOTO Play video app! Download it to enjoy offline access to our conference videos while on the move.

Available in Google Play Store or Available in Apple App Store




Incredible advances in hardware have not been matched by equivalent advances in software; we remain mired in the graphical user interface of the 1970s. I argue that we need a paradigm shift in how we design, implement and use interactive systems. Classical artificial intelligence treats the human user as a cog in the computer's process -- the so-called “human-in-the-loop”; Classical human-computer interaction focuses on creating and controlling the 'user experience'. We seek a third approach -- a true human-computer partnership, which takes advantage of machine learning, but leaves the user in control. I describe a series of projects that illustrate our approach to making interactive systems discoverable, appropriable and expressive, using the principles of instrumental interaction and reciprocal co-adaptation.

The goal is to create robust interactive systems that significantly augment human capabilities and are actually worth learning over time.

machine learning (ML)
artificial intelligence (AI)
humanity in tech